RTS on a procedural battlefield — expand, farm, build, break the enemy Marshal.
The game loads only after you click; progress is saved in your browser.
A brand-new real-time-strategy mode: you command the 将 (General); an AI commands the 帅 (Marshal) on a procedurally generated battlefield. Clear wild land and build roads to reach the central resource field, farm food to summon troops, and evolve soldiers into chariots (archers), cavalry, ring-armor and support units. A camp heal-aura, fog of war, and the Marshal's exclusive rally flag drive the tactical play. Four AI tiers (Easy / Normal / Hard / Hell) increasingly retreat to heal and fight under the flag — Hell is a genuine wall to break. Destroy the enemy Boss to win.
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Developed: 20260715
Last updated: 20260715
No. The page first shows a static description; the game loads only after you press Play.
Progress and settings are saved in your local browser; no account is required.